A pixel art and sprite animation editor that runs in your browser. Import the
PNG a generator gave you, cut it into frames, fix the pixels by hand, and
export SpriteFrames or a .tres that Godot reads directly.
idle, walk, punch.SpriteFrames or an AnimationLibrary .tres, and drop it in res://.One tag becomes one animation. Loop flags survive, and a one-shot action stays one-shot, so the callback at the end of your punch animation still fires.
Split view: your canvas on one half, a reference on the other. Whichever cell your pointer sits on lights up on both. The grid method, minus the counting.
.aseprite filesLayers, frames and tags come across. You do not need a copy of Aseprite installed to open one.
Cleaning up a generated sprite means editing pixels. The tools make that fast; they do not do it for you.
.aseprite, it does not write it
Projects save as .fish. Coverage of the Aseprite format has not
been audited across versions yet, so treat opening one as best effort.
No account, no cloud, no sync. There is a 4-second autosave into your own browser, but it is a guard against a stray reload, not a backup. Save the file yourself.